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Character Responses


Fatekeeper - Blood and Gore Effects
Going into this one I wasn't entirely sure what to expect. There was a gameplay demo showcased some time ago and I haven't heard of the game again until the release date announcement. Having been disappointed with some recent releases (including a few I had on my radar for a good while) I was bracing for a rough experience, but I can say straight up - I've been quite pleasantly surprised. We're not talking about something that will blow you away and there will be a fair bit o


Blood Effects in Better Than Dead (Early Access)
Had the chance to play Better Than Dead recently. While I'm not a fan of the whole bodycam style and I hope it doesn't become more common (it probably will though...) I do very much enjoy action shooters in a realistic setting so I am down for checking something like this out. I didn't have huge expectations going in. Even though there is a degree of publisher support, it is largely a one man project and not a big production. With that being said I'm not that hard to please.


ARMA 3 - Animations Based Dismemberment Mod
When it comes to ARMA 3 and dismemberment the situation is pretty interesting. Head dismemberment is simple enough - you got the character heads feature, it usually is for choosing the face of any given character in the editor. Some folks modded in head stumps\mangled heads (such as the mod by Sanchez I covered in the first video on the topic, or the newer "Bruh Moment" mod), and on headshots by calibers of your choice the head gets replaced with the head stump\one of the man


Gore Effects in Resident Evil: Requiem
Resident Evil series really got my interest with the remake of RE2 . It delivered a solid experience overall, but most importantly - it had a really interesting multi layer system which was not common at the time. We're seeing it now in a whole bunch of indie games , but checking the Gore Reviews playlist , the RE2 remake was the 2nd game I reviewed to have this feature. A few issues aside, it delivered really good feedback and ever since I was following the series to se
Destruction and vehicle damage


Destruction in Battlefield Commander WWII (Early Access)
In recent years, the genre where we most commonly have decently responsive experiences destruction wise is strategy. Games like Men of War, Call to Arms, and Regiments are some examples. And so when a new one comes out, where destructible environments are one of the features I'm quite curious to see what it is about. Unfortunately though, there are some notable issues. But given that the game is in early access and is being actively worked on, the main purpose here is to prov


Ship damage in Sea Power : Naval Combat in the Missile Age
A review of the ship and aircraft damage in Sea Power : Naval Combat in the Missile Age


Destruction in Call to Arms: Panzer Elite
I've played and enjoyed Ostfront and MoW: Assault Squad 2 quite a lot, so I've been very curious about the tank game spinoff in the series. In this post we'll have a look at the destruction in the game. Building damage The good news are, as far as I saw, except from one church building - all are going to be destructible. And the destruction system is going to be similar to what we're familiar with in the previous games. You have variations mapped out throughout the building,


Wreckreation - Car Damage Overview
Whenever a new car game releases, the immediate thing that comes to my mind is - what happens when things go wrong and there's a crash. And today's review we'll be looking at the recently released Wreckreation. When it comes to deformation - it isn't dynamic. After inspecting several crashes you will end up noticing cars deform the same way, and at times you will see intact car parts right next to heavily damaged ones. It will however deliver very noticeable feedback in the c
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