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Character Responses


Gore Effects in Half Sword (Early Access)
Half Sword is a game I've been following from a very, very early stage. I remember the old showcases with the yellow characters that got my interest at the time and led to the first interview with Frank and Ivan . And now it hit the long anticipated early access release. Even this review is not the final verdict. Gore 3.0 is one the enhancements they'll be introducing over the early access phase. I'm familiar with some of the things they have planned and I can say that there


Gore Effects in Jackal
If you saw my impressions video of the game's demo , you know I've really enjoyed it and now that the full game is out let's have a look at the gore. Not too much was changed, but in this article we'll talk about some things I didn't quite go into there. Body damage As for dismemberment, you'll have 2 points of amputation for each limb, the head can be removed as well and characters can be cut in half. I think you have an actual stump only in the case of the head (that gets


Blood and Gore mods for S.T.A.L.K.E.R. 2
When the game came out, as you could see on the channel , the response side of it was severely lacking. And when Cazanu started posting previews of his mod on the channel's Discord (which also became a collaboration with Shay for a full overhaul of the response side) I got really excited. The improvements were massive, and having it released now - it does indeed deliver. Before we begin, here are the links to the mods: BloodFX Overhaul by Cazanu and Shay Shay's Visual Combat


Mods to dismember Tank and Smoker in Left 4 Dead 2
One of the weak sides of L4D2 is that there was no big mutilation for the special infected. As we all remember (and was covered in the Gore Review) , the body damage for the regular zombies was quite remarkable. With dismemberment, variations on the torso and head and really nice blood splatter around those variations. And in the case of the special infected there was none of that. Just wound decals. Well recently, thanks to the folks over at the channel's Discord I came acro
Destruction and vehicle damage


Destruction in Battlefield Commander WWII (Early Access)
In recent years, the genre where we most commonly have decently responsive experiences destruction wise is strategy. Games like Men of War , Call to Arms , and Regiments are some examples. And so when a new one comes out, where destructible environments are one of the features I'm quite curious to see what it is about. Unfortunately though, there are some notable issues. But given that the game is in early access and is being actively worked on, the main purpose here is to p


Ship damage in Sea Power : Naval Combat in the Missile Age
A review of the ship and aircraft damage in Sea Power : Naval Combat in the Missile Age


Destruction in Call to Arms: Panzer Elite
I've played and enjoyed Ostfront and MoW: Assault Squad 2 quite a lot, so I've been very curious about the tank game spinoff in the series. In this post we'll have a look at the destruction in the game. Building damage The good news are, as far as I saw, except from one church building - all are going to be destructible. And the destruction system is going to be similar to what we're familiar with in the previous games. You have variations mapped out throughout the building,


Wreckreation - Car Damage Overview
Whenever a new car game releases, the immediate thing that comes to my mind is - what happens when things go wrong and there's a crash. And today's review we'll be looking at the recently released Wreckreation. When it comes to deformation - it isn't dynamic. After inspecting several crashes you will end up noticing cars deform the same way, and at times you will see intact car parts right next to heavily damaged ones. It will however deliver very noticeable feedback in the c
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