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Character Responses


Obscurity: Unknown Threat - Gore Effects
Obscurity is a game I've been following for quite a while. It came up on the channel's Discord, caught my interest, I interviewed the devs and I've been a fan ever since. The playtests offered a fun and solid experience, and now the game made it to its early access release. So in this review we'll be looking at the character responses, what makes them a lot of fun, and what I think could be improved. Body damage So first up - dismemberment is very much there. The heads can be


BLACKWOOD - Blood Effects and Character Responses
It's John Wick season. We've just recently had Gunman Contracts - Stand Alone come out delivering that experience in first person and VR, and now we have Blackwood too. Personally, I'm all for it. As the title suggests, this review is about Blackwood, but with both games coming out almost side by side, I will be comparing some of the aspects in this review. Body damage First up - there is no dismemberment. For some viewers of the channel - if nothing comes off it's a no go. P


Fatekeeper - Blood and Gore Effects
Going into this one I wasn't entirely sure what to expect. There was a gameplay demo showcased some time ago and I haven't heard of the game again until the release date announcement. Having been disappointed with some recent releases (including a few I had on my radar for a good while) I was bracing for a rough experience, but I can say straight up - I've been quite pleasantly surprised. We're not talking about something that will blow you away and there will be a fair bit o


Blood Effects in Better Than Dead (Early Access)
Had the chance to play Better Than Dead recently. While I'm not a fan of the whole bodycam style and I hope it doesn't become more common (it probably will though...) I do very much enjoy action shooters in a realistic setting so I am down for checking something like this out. I didn't have huge expectations going in. Even though there is a degree of publisher support, it is largely a one man project and not a big production. With that being said I'm not that hard to please.
Destruction and vehicle damage


Destruction in Battlefield Commander WWII (Early Access)
In recent years, the genre where we most commonly have decently responsive experiences destruction wise is strategy. Games like Men of War, Call to Arms, and Regiments are some examples. And so when a new one comes out, where destructible environments are one of the features I'm quite curious to see what it is about. Unfortunately though, there are some notable issues. But given that the game is in early access and is being actively worked on, the main purpose here is to prov


Ship damage in Sea Power : Naval Combat in the Missile Age
A review of the ship and aircraft damage in Sea Power : Naval Combat in the Missile Age


Destruction in Call to Arms: Panzer Elite
I've played and enjoyed Ostfront and MoW: Assault Squad 2 quite a lot, so I've been very curious about the tank game spinoff in the series. In this post we'll have a look at the destruction in the game. Building damage The good news are, as far as I saw, except from one church building - all are going to be destructible. And the destruction system is going to be similar to what we're familiar with in the previous games. You have variations mapped out throughout the building,


Wreckreation - Car Damage Overview
Whenever a new car game releases, the immediate thing that comes to my mind is - what happens when things go wrong and there's a crash. And today's review we'll be looking at the recently released Wreckreation. When it comes to deformation - it isn't dynamic. After inspecting several crashes you will end up noticing cars deform the same way, and at times you will see intact car parts right next to heavily damaged ones. It will however deliver very noticeable feedback in the c
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